As the haze becomes more dense or viewed through a large distance, the colour of the haze will converge to this colour. This should normally be a greyish colour (a value of 0.25 represents 100% albedo here). Haze horizon colour: Sets the colour of the haze.High values increase the density, making the haze more opaque and the atmosphere take on more of the Haze horizon colour. Low values reduce the density, making clearer skies. Haze density: Controls how thick the haze appears. It can be used to simulate a broad range of phenomena such as fog, mist, or dry haze caused by dust and smoke. "Haze" in Terragen is used create the appearance of moisture or haze in the atmosphere. When disabled, they are not rendered, therefore the reddening of the light at sunset won’t be visible or the atmosphere on the dark side of a planet will still be fully lit because the shadows aren't calculated. When enabled, shadows and reflections of the atmosphere are rendered. Enable secondary: Responsible for the global illumination, reflections and shadows of the atmosphere.If Enable secondary is on, the atmosphere will still affect the lighting on any clouds and the terrain in the project. When enabled the camera directly sees the atmosphere, but when disabled causes the sky to become invisible to the camera.
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